Vendread Striges
DARK 2

Vendread Striges

  • Archetype:
  • Vendread

  • ATK:
  • 500

  • DEF:
  • 2000

  • View:
  • 3634




If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 7, 2026
54± 8/ 100
Power Score
Intrinsic 54
Deck 58

Vendread Striges — Power Evaluation

Final Score: 54 ± 8 · Confidence: Medium

  • Intrinsic: 54 · Deck: 58 · Meta: provisional
  • Primary role: Extender · Secondary: Material body

Why it scores here

Vendread Striges scores in the middle band because its value is real but narrow: it is in all 260 sampled decks, yet its revive needs a Vendread card revealed from hand and a send to the GY, and it brings no negation or removal. Its body is useful as Level 2 Ritual fodder for Vendread monsters and as a GY-to-field recursion piece, while its after-battle loot is card-neutral. The 500 ATK and 2000 DEF earned no points, and 260/260 deck inclusion confirms archetype necessity rather than standalone power, with an 8-point band because no combo data was supplied.

Axis scores

Axis Score Evidence
Accessibility 72 Sent-to-GY trigger plus a Vendread card in hand is conditional, but 260/260 sampled decks and 100% inclusion in two Vendread usage archetypes make it reliably live in its home (observed, verified).
Combo & Conversion 55 No combo boards supplied; the Ritual-material and GY-body lines are text-based, and guides describe Vendread bodies as OTK-capable (inferred).
Resource Economy 40 The once-per-turn loot is +1 draw / -1 discard, so it filters without net advantage; there is no GY refuel beyond the revive (verified).
Effect & Interaction 15 The card has no negation, removal or hand-trap reach; its only interaction is a battle-triggered loot (verified).
Material Utility 65 Level 2 DARK Zombie makes it clean Ritual material for Vendread monsters, and the text grants the ritual monster an effect (verified, inferred for usefulness).
Resilience & Flexibility 45 It works from GY and field, and is banished when it leaves the field, so it can be re-used only from the GY; the 500 ATK body is fragile (verified, inferred).
Deck-Building Efficiency 50 Average 1.17 copies per deck with a typical 1-copy usage, but the card is locked to Vendread's hand requirement (observed, verified).

Calculation

Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: Archetype-locked activation (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Revives from the GY without a hand summon, and banishes on leaving the field so the field stays clean
  • Level 2 DARK Zombie is clean Ritual material for Vendread monsters
  • Once-per-turn after-battle loot filters the hand
  • In all 260 sampled decks, so the role is reliably live in its home archetypes

Weaknesses

  • Revive is conditional on being sent to the GY and having a Vendread card in hand
  • No negation, removal or hand-trap reach
  • Loot is card-neutral, so it gives no net advantage
  • 500 ATK body is fragile; no combo boards were supplied to confirm conversion

Counters / choke points

  • Disruption that stops the GY trigger or the Ritual Summon chain (no named counters in the evidence)

Best use

Extender / Ritual material enabler. Decks: Vendread (archetypes 873, 132, 1141), Eldlich, Shiranui. Suggested copies: 1.

Evidence & gaps

  • Verified: GY trigger: reveal a Vendread card and Special Summon this card, banished when it leaves the field; Battle-triggered once-per-turn draw 1 then discard 1; Level 2 DARK Zombie, 500 ATK / 2000 DEF; Usage statistics: 100% inclusion at typical 1 copy in two Vendread archetypes
  • Observed: Present in 260 of 260 sampled decks; average 1.17 copies; Co-occurs in 100% of decks with Revendread Slayer and Revendread Origin; 29 distinct archetype labels, mostly Vendread variants and a few tech slots
  • Inferred: Works as Ritual material for Vendread monsters and gives them the stated effect; Loot is card-neutral and mainly filters the hand; GY revive provides a body that feeds the Vendread line
  • Data gaps: No combo boards supplied; combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) No average starter count when present, so deck resilience is inferred from archetype spread











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