DARK
2Vendread Striges
Archetype:
Vendread
ATK:
500
DEF:
2000
View:
3634
If this card is sent to the GY: You can reveal 1 "Vendread" card in your hand; Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceding effects of "Vendread Striges" once per turn. ● After damage calculation, if this card battled an opponent's monster: You can draw 1 card, then discard 1 card.
Vendread Striges — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 58 · Meta: provisional
- Primary role: Extender · Secondary: Material body
Why it scores here
Vendread Striges scores in the middle band because its value is real but narrow: it is in all 260 sampled decks, yet its revive needs a Vendread card revealed from hand and a send to the GY, and it brings no negation or removal. Its body is useful as Level 2 Ritual fodder for Vendread monsters and as a GY-to-field recursion piece, while its after-battle loot is card-neutral. The 500 ATK and 2000 DEF earned no points, and 260/260 deck inclusion confirms archetype necessity rather than standalone power, with an 8-point band because no combo data was supplied.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Sent-to-GY trigger plus a Vendread card in hand is conditional, but 260/260 sampled decks and 100% inclusion in two Vendread usage archetypes make it reliably live in its home (observed, verified). |
| Combo & Conversion | 55 | No combo boards supplied; the Ritual-material and GY-body lines are text-based, and guides describe Vendread bodies as OTK-capable (inferred). |
| Resource Economy | 40 | The once-per-turn loot is +1 draw / -1 discard, so it filters without net advantage; there is no GY refuel beyond the revive (verified). |
| Effect & Interaction | 15 | The card has no negation, removal or hand-trap reach; its only interaction is a battle-triggered loot (verified). |
| Material Utility | 65 | Level 2 DARK Zombie makes it clean Ritual material for Vendread monsters, and the text grants the ritual monster an effect (verified, inferred for usefulness). |
| Resilience & Flexibility | 45 | It works from GY and field, and is banished when it leaves the field, so it can be re-used only from the GY; the 500 ATK body is fragile (verified, inferred). |
| Deck-Building Efficiency | 50 | Average 1.17 copies per deck with a typical 1-copy usage, but the card is locked to Vendread's hand requirement (observed, verified). |
Calculation
Weight profile: 0.7 Extender + 0.3 Material body. Intrinsic ≈ 54, Deck ≈ 58, Meta = provisional. Modifiers: Archetype-locked activation (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives from the GY without a hand summon, and banishes on leaving the field so the field stays clean
- Level 2 DARK Zombie is clean Ritual material for Vendread monsters
- Once-per-turn after-battle loot filters the hand
- In all 260 sampled decks, so the role is reliably live in its home archetypes
Weaknesses
- Revive is conditional on being sent to the GY and having a Vendread card in hand
- No negation, removal or hand-trap reach
- Loot is card-neutral, so it gives no net advantage
- 500 ATK body is fragile; no combo boards were supplied to confirm conversion
Counters / choke points
- Disruption that stops the GY trigger or the Ritual Summon chain (no named counters in the evidence)
Best use
Extender / Ritual material enabler. Decks: Vendread (archetypes 873, 132, 1141), Eldlich, Shiranui. Suggested copies: 1.
Evidence & gaps
- Verified: GY trigger: reveal a Vendread card and Special Summon this card, banished when it leaves the field; Battle-triggered once-per-turn draw 1 then discard 1; Level 2 DARK Zombie, 500 ATK / 2000 DEF; Usage statistics: 100% inclusion at typical 1 copy in two Vendread archetypes
- Observed: Present in 260 of 260 sampled decks; average 1.17 copies; Co-occurs in 100% of decks with Revendread Slayer and Revendread Origin; 29 distinct archetype labels, mostly Vendread variants and a few tech slots
- Inferred: Works as Ritual material for Vendread monsters and gives them the stated effect; Loot is card-neutral and mainly filters the hand; GY revive provides a body that feeds the Vendread line
- Data gaps: No combo boards supplied; combo conversion is text-only inference No banlist token; assumed 3 copies (unlimited) No average starter count when present, so deck resilience is inferred from archetype spread






